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Polar Solar

Posted on 07-May-2008, 14:06:51
It's time to publish my second game!

Play the Polar Solar game!This is a simple puzzle game based on a BallPusher game prototype which I found here and here.

The author of the BallPusher game prototype is FrozenHaddock, but also LuizZak who made some improvements to the prototype. Both of them are credited in the Polar Solar game. Thanks guys, it's very nice game concept!

Before we go to the description of the game rules, I must say that the game has also got an exclusive sponsorship by Dede Games.



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Creating a ball trajectory to look like a moving ball in 3D perspective - Part 4

Posted on 28-Apr-2008, 13:31:51
Theme: Implementation of ball moving using Bezier curve

I think it’s time to finally implement a ball moving by previously constructed Bezier curve.

As usual, we are starting with definitions for global variables. Fortunately, we have only one new variable in this part of the tutorial – currBezierPoint. It is used as a pointer to the current Bezier point so we can cycle from the first to the last Bezier point and change current position of the ball.

Here is the code for cycling through the Bezier points and drawing ball movement (by the way, this code is placed in the main loop of the program):



Of course, don’t forget to draw a simple ball movie clip called ball_mc!



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Creating a ball trajectory to look like a moving ball in 3D perspective - Part 3

Posted on 09-Apr-2008, 12:41:50
Theme: Adding a simple interface for manipulation with Bezier curve

In this part of tutorial we will draw complete Bezier curve with its points and control polygon.

We will add a simple interface for manipulation with Bezier curve so that user can change number of computed Bezier points and height of control polygon. There will be also a small menu at the bottom with three check boxes to select which of Bezier component (curve, points and polygon) is currently displayed.

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Humanix

Posted on 20-Mar-2008, 12:15:54
OK, let's publish my first game! Well, it's not my first game in my life but it's first on this blog.

Play the Humanix game!It was finished before 10 days, but I was waiting to see if I will find a sponsor using Flash Game License website, but it seems there is no big interests for a new game concept such as presented in this game. In fact there was just a few offers, all for exclusive sponsorship, but I had doubts about offered amounts. Maybe I'm wrong but I think this game worths more.

After all, I decided to stop waiting for a sponsor and keep my own distribution rights so I'm starting today with submitting the game to the flash game portals. I think also this will help me more to promote my new website if I have my own credits and link back to it inside the game.

By the way, I also asked potential sponsors for the terms of their sponsorships because I was interested to keep distribution rights, Mochi ads and leaderboard, credits and an ability to participate in flash game contests but nobody answered me yet. Anyway, thanks all sponsors which contacted me for their offers. If there is still somebody interested to give me a non-exclusive sponsorship, please contact me at ssusnic [at] gmail [dot] com.

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Creating a ball trajectory to look like a moving ball in 3D perspective - Part 2

Posted on 19-Mar-2008, 09:16:13
Theme: The algorithm for computing Bezier curve points

After disappointing first part of this tutorial series, we are continuing with something more advanced algorithm.

In this part we will implement the algorithm for computing Bezier curve points but we won't to explain it in details. Instead, I think it is commented quit well. Besides that, there are many other tutorials about Bezier curves and the main goal of this tutorial is not to learn theory of computer graphics but to get ball trajectory in 3D perspective. So maybe it is the best for you to imagine this algorithm as a "black box" with control polygon points as an input snapshot and Bezier curve points as an output snapshot.

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